The quotes rule had to be disabled for e2e tests generated from ngdoc
because dgeni templates use double quotes as string delimiters.
Since we can't have guarantees that dgeni template wrappers will follow
the same JS code style the Angular 1 repo uses, we should find a way
to enforce our ESLint setup only for the parts in this repo, perhaps
via prepending a generated `/* eslint-enable OUR_RULES */` pragma.
Closes#15011
Related to #14952. Fixed the following warnings/errors:
1. **Warning**: Closure Compiler complained about `/* @this */` (annotations in non-JSDoc comments).
Fixed by changing `/* @this */` to `/** @this */`.
2. **Warning**: Dgeni complained about `/** @this */` (invalid tags found).
Fixed by adding an empty `this` tag definition in `docs/config/tag-defs/`.
3. **Error**: ESLint complained about CRLF linebreaks in `build/docs/examples/`. These are generated
by dgeni and (apparently) use the system's default linebreak (e.g. CRLF on Windows).
Fixed by disabling the `linebreak-style` rule for `build/docs/examples/`.
Closes#14997
In the description of the example, you use `element` to refer to the container parameter and
`listenerFn` to refer to the callback parameter.
Closes#12716
The $$AnimateRunner class is now the same for the core $animate service
and the ngAnimate $animate service. Previously, the core used a different
implementation that didn't match the ngAnimate behavior with regard
to callbacks.
Closes#13205Closes#13347
The postDigest handler was not being added if the first element in
to modify the CSS classes contained invalid CSS class names. This meant
that subsequent valid CSS class changes were not being handled since we
were not then adding the handler for those correct cases.
Closes#12674Closes#12725
Prior to this fix there was another patch that threw an exception if the
provided options value was not of an object type. While this is correct
in terms of logic, it caused issues with plugins and tools that are
designed to work with multiple version of Angular. This fix ensures that
these plugins work since an invalid options value is ignored by
`$animate`.
Closes#11826
Prior to this fix the $animate.enter() and $animate.move() events caused
an error when a parent or after element was provided that was not
already wrapped as a jqLite element. This patch ensures that both
wrapped and unwrapped DOM nodes are allowed.
Closes#11848
As of bf0f5502b1 (released in 1.3.0) it is no longer
valid to pass a callback to the following functions: `enter`, `move`, `leave`, `addClass`,
`removeClass`, `setClass` and `animate`.
To prevent confusing error messages, this change asserts that this parameter is
not a function.
Closes#11826Closes#11713
Since ngAnimate uses the `ng-animate` CSS class internally to track
state it is better to keep this as a reserved CSS class to avoid
accidentally adding / removing the CSS class when an animation is
started and closed.
BREAKING CHANGE: partially or fully using a regex value containing
`ng-animate` as a token is not allowed anymore. Doing so will trigger a
minErr exception to be thrown.
So don't do this:
```js
// only animate elements that contain the `ng-animate` CSS class
$animateProvider.classNameFilter(/ng-animate/);
// or partially contain it
$animateProvider.classNameFilter(/some-class ng-animate another-class/);
```
but this is OK:
```js
$animateProvider.classNameFilter(/ng-animate-special/);
```
Closes#11431Closes#11807
Previously, ngClass and ngAnimate would track the status of classes using an ordinary object.
This causes problems when class names match names of properties in Object.prototype, including
non-standard Object.prototype properties such as 'watch' and 'unwatch' in Firefox. Because of
this shadowing, ngClass and ngAnimate were unable to correctly determine the changed status
of these classes.
In orderto accomodate this patch, some changes have been necessary elsewhere in the codebase,
in order to facilitate iterating, comparingand copying objects with a null prototype, or which
shadow the `hasOwnProperty` method
Summary:
- fast paths for various internal functions when createMap() is used
- Make createMap() safe for internal functions like copy/equals/forEach
- Use createMap() in more places to avoid needing hasOwnProperty()
R=@matsko
Closes#11813Closes#11814
Beforehand it was impossible to issue an animation via $animate on an
element that is outside the realm of an Angular app. Take for example a
dropdown menu where the menu is positioned with absolute positioning...
The element will most likely need to be placed by the `<body>` tag, but
if the angular application is bootstrapped elsewhere then it cannot be
animated.
This fix provides support for `$animate.pin()` which allows for an
external element to be virtually placed in the DOM structure of a host
parent element within the DOM of an angular app.
All of ngAnimate has been rewritten to make the internals of the
animation code more flexible, reuseable and performant.
BREAKING CHANGE: JavaSript and CSS animations can no longer be run in
parallel. With earlier versions of ngAnimate, both CSS and JS animations
would be run together when multiple animations were detected. This
feature has now been removed, however, the same effect, with even more
possibilities, can be achieved by injecting `$animateCss` into a
JavaScript-defined animation and creating custom CSS-based animations
from there. Read the ngAnimate docs for more info.
BREAKING CHANGE: The function params for `$animate.enabled()` when an
element is used are now flipped. This fix allows the function to act as
a getter when a single element param is provided.
```js
// < 1.4
$animate.enabled(false, element);
// 1.4+
$animate.enabled(element, false);
```
BREAKING CHANGE: In addition to disabling the children of the element,
`$animate.enabled(element, false)` will now also disable animations on
the element itself.
BREAKING CHANGE: Animation-related callbacks are now fired on
`$animate.on` instead of directly being on the element.
```js
// < 1.4
element.on('$animate:before', function(e, data) {
if (data.event === 'enter') { ... }
});
element.off('$animate:before', fn);
// 1.4+
$animate.on(element, 'enter', function(data) {
//...
});
$animate.off(element, 'enter', fn);
```
BREAKING CHANGE: There is no need to call `$scope.$apply` or
`$scope.$digest` inside of a animation promise callback anymore
since the promise is resolved within a digest automatically (but a
digest is not run unless the promise is chained).
```js
// < 1.4
$animate.enter(element).then(function() {
$scope.$apply(function() {
$scope.explode = true;
});
});
// 1.4+
$animate.enter(element).then(function() {
$scope.explode = true;
});
```
BREAKING CHANGE: When an enter, leave or move animation is triggered then it
will always end any pending or active parent class based animations
(animations triggered via ngClass) in order to ensure that any CSS
styles are resolved in time.
$animate now supports an optional parameter which provides CSS styling
which will be provided into the CSS-based animations as well as any
custom animation functions. Once the animation is complete then the
styles will be applied directly to the element. If no animation is
detected or the `ngAnimate` module is not active then the styles
will be applied immediately.
BREAKING CHANGE: staggering animations that use transitions will now
always block the transition from starting (via `transition: 0s none`)
up until the stagger step kicks in. The former behaviour was that the
block was removed as soon as the pending class was added. This fix
allows for styles to be applied in the pending class without causing
an animation to trigger prematurely.
When ngAnimate is used, it will defer changes to classes until postDigest. Previously,
AngularJS (when ngAnimate is not loaded) would always immediately perform these DOM
operations.
Now, even when the ngAnimate module is not used, if $rootScope is in the midst of a
digest, class manipulation is deferred. This helps reduce jank in browsers such as
IE11.
BREAKING CHANGE:
The $animate class API will always defer changes until the end of the next digest. This allows ngAnimate
to coalesce class changes which occur over a short period of time into 1 or 2 DOM writes, rather than
many. This prevents jank in browsers such as IE, and is generally a good thing.
If you're finding that your classes are not being immediately applied, be sure to invoke $digest().
Closes#8234Closes#9263
The $animate service (both the service inside of ng and ngAnimate) now
makes use of promises instead of callback functions.
BREAKING CHANGE
Both the API for the cancallation method and the done callback for
$animate animations is different. Instead of using a callback function
for each of the $animate animation methods, a promise is used instead.
```js
//before
$animate.enter(element, container, null, callbackFn);
//after
$animate.enter(element, container).then(callbackFn);
```
The animation can now be cancelled via `$animate.cancel(promise)`.
```js
//before
var cancelFn = $animate.enter(element, container);
cancelFn(); //cancels the animation
//after
var promise = $animate.enter(element, container);
$animate.cancel(promise); //cancels the animation
```
All class-based animation methods (addClass, removeClass and setClass) on $animate
are now processed after the next digest occurs. This fix prevents any sequencing
errors from occuring from excessive calls to $animate.addClass, $animate.remoteClass
or $animate.setClass.
BREAKING CHANGE
$animate.addClass, $animate.removeClass and $animate.setClass will no longer start the animation
right after being called in the directive code. The animation will only commence once a digest
has passed. This means that all animation-related testing code requires an extra digest to kick
off the animation.
```js
//before this fix
$animate.addClass(element, 'super');
expect(element).toHaveClass('super');
//now
$animate.addClass(element, 'super');
$rootScope.$digest();
expect(element).toHaveClass('super');
```
$animate will also tally the amount of times classes are added and removed and only animate
the left over classes once the digest kicks in. This means that for any directive code that
adds and removes the same CSS class on the same element then this may result in no animation
being triggered at all.
```js
$animate.addClass(element, 'klass');
$animate.removeClass(element, 'klass');
$rootScope.$digest();
//nothing happens...
```
With 1.2.x, `$animate.enter` and `$animate.move` both insert the element at the end of the provided
parent container element when only the `parent` element is provided. If an `after` element is provided
then they will place the inserted element after that one. This works fine, but there is no way to
place an item at the top of the provided parent container using these two APIs.
With this change, if the `after` argument is not specified for either `$animate.enter` or `$animate.move`,
the new child element will be inserted into the first position of the parent container element.
Closes#4934Closes#6275
BREAKING CHANGE: $animate will no longer default the after parameter to the last element of the parent
container. Instead, when after is not specified, the new element will be inserted as the first child of
the parent container.
To update existing code, change all instances of `$animate.enter()` or `$animate.move()` from:
`$animate.enter(element, parent);`
to:
`$animate.enter(element, parent, angular.element(parent[0].lastChild));`
`{jQuery/jqLite element}` is not a valid jsdoc type and breaks when being
parsed causing the documentation to look wrong. This commit changes all
such param tags to use `DOMElement` instead, which is what is used for
similar params in `$compile` and `angular.element`.